http://www.worldhistory.com/wiki/N/Neoism.htm

Neoism refers both to a specific subcultural network of artistic performance and media experimentalists and more generally to a practical underground philosophy. It operates with collective pseudonyms, pranks, plagiarism and fakes, and has created multiple contradicting definitions of itself in order to defy categorization and historization.

Background -

Definitions of Neoism and Neoist activity are currently disputed. The main source of this are splits within the Neoist network which created vastly different, often tactically distorted accounts of Neoism and its history (such as the split between the British Neoist Alliance and the American-European Neoist network exemplified in the books of Stewart Home as opposed to http://www.neoism.net neoism.net). In non-Neoist terms, Neoism could be called an international subculture which in the beginning put itself into simultaneous continuity and discontinuity with, among others, experimental arts (such as Dada, Surrealism, Fluxus and Concept Art), punk culture, industrial music and electropop, political and religious free-spirit movements, Science Fiction literature, 'pataphysics and speculative science. Neoism also gathered players with backgrounds in graffiti and street performance, language writing (later known as language poetry), experimental film and video, Mail Art, the early Church of the Subgenius and gay and lesbian

culture. Neoism then gradually transformed from an active subculture into a self-written urban legend. As a side effect, many other subcultures, artistic and political groups since the late 1980s have - often vaguely - referred to Neoism and thereby perpetuated its myth.

History

Founded in 1979 by multiple persona Monty Cantsin in Montreal, Canada and Baltimore, USA, Neoism quickly spread to other places in America, Europe and Australia and involved up to two dozens of Neoists. Until the late 1980s and before the mass availability of the Internet, the mail art network was used as a communication and propaganda channel for Neoism. Neoists speak of "the great confusion" and "radical play" when they describe their strategy. It was spelled out in semi-private Apartment Festivals, which took place in North America, Europe and Australia between 1980 and 1998, and in publications. Both Neoist festivals and Neoist writing experimented with radical subversion of identity, bodies, media, and notions of ownership and truth. Unlike typical postmodern currents, the experiment was practical and therefore existential. Monty Cantsin, for example, was not simply a collective pseudonym or mythical person, but an identity lived by Neoists in their everyday life. For these purposes, Neoists employed performance, video, small press publications (such as "SMILE", the international magazine of multiple origins) and computer viruses, but also food (Chapati), flaming steam irons and metal coat hangers (used as telepathic antennas). Borrowing from Thomas Pynchon, Neoism could be more suitably called an "anarchist miracle" of an international network of highly eccentric persons collaborating, often with extremist intensity, under the one shared identity of Monty Cantsin and Neoism.

In the early 1980s, the Neoist Reinhard U. Sevol founded Anti-Neoism, which other Neoists adopted by declaring Neoism a pure fiction created by Anti-Neoists. The Dutch Neoist Arthur Berkoff operated as a one-person-movement "Neoism/Anti-Neoism/Pregroperativism". Al Ackerman declared himself a "Salmineoist" after the rock musician Sal Mineo. In 1994, Stewart Home founded the Neoist Alliance as an occult order with himself as the magus. At the same time, Italian activists of the Luther Blissett project operated under the name "Alleanza Neoista". In 1997, the critic Oliver Marchart organized a "Neoist World Congress" in Vienna which did not involve any Neoists. In 2001, the Professional Association of Visual Artists in the German city of Wiesbaden declared itself Neoist. In 2004, one Monty Cantsin received the order of the Governor General of Canada for outstanding achievement in art and an international "Neoist Department Festival" took place in Berlin.

Influences on other subcultures

Neoist plays like multiple names, plagiarism and pranks were adopted, frequently mistaken for Neoism proper and by mixing in situationist concepts, in other subcultures such as the Plagiarism and Art Strike 1990-1993 campaigns of the late 1980s (triggered largely by Stewart Home after he had left the Neoist network), Plunderphonics music, the refounded London Psychogeographical Association, the Association of Autonomous Astronauts, the Luther Blissett project, the Michael K Project, the German Communication Guerilla, and, since the late 1990s, by some net artists such as 0100101110101101.org. Other artists who explictly if vaguely credit Neoism are the KLF and Alexander Brener/Barbara Schurz.

ULTIMATE MANIESTO
http://www.neoism.net/

Two girls wearing silver overalls and Monty Cantsin-look alike masks visited Monty Cantsin. The first girl said: "I bet this is an allegory." The second said: "You have won." The first said: "But only allegorically." The second said: "No, in reality. In allegory, you have lost."

Hello and welcome to Neoism, the international movement of games and total freedom. It may be difficult for the casual audience to understand or appreciate Neoism because Neoism is the vehicle of its own understanding. Neoism simply means that what is done in its name is simultaneously new ("neo") and established ("ism"). It does not imply that it is original. In this sense, Neoism makes past, present and future the same, rendering them pointless. With time left behind them, Neoists find any obsession with freedom futile. Neoism is not a means to freedom, but supports censorship as a radically populist cultural practice. In the same spirit, Neoism prescribes arbitrary game rules to put the lives of Neoists under the discipline of rigorous combinatorics, with perpetual permutations. The purpose of Neoism is to reinforce mnemonic structures on the mental plane and so invigorate culture. Of all values and norms we believe the value of tradition is the greatest; this is the one we try hardest to reinforce.

In a Neoist view, the world is not things colliding in space, but a random array of disconnected phenomena. Neoism does not conceive of the spatial as lasting in time. Since every phenomenon is irreducible, the mere act of giving it a name implies falsification. The paradox however is that names and philosophies exist in Neoism, in countless numbers. There are Neoists who consider a certain pain, a green tint of yellow, a temperature, a certain tone the only reality. Other Neoists perceive all people having sex as the same being, and all people memorizing a line of Shakespeare as Shakespeare. Another group of Neoists has reached the point of denying time. It reasons that the present is undefined, that the future has no reality but as present hope, that the past is no more than present memory. Yet another group has it that the history of the universe is the handwriting produced by a minor god communicating with a demon. Those Neoists think that the world is an emblem with a lost subscription where only that which happens every three hundredth night is true. Other Neoists believe that while we are asleep here, we are awake somewhere else, so that everyone is two. Books are rarely signed, and the notion of plagiarism does not exist.

Neoism is, above all, a prefix and a suffix without anything in between. According to Neoist sources, it was founded in the year 1346. Since then, Neoism has permanently been about to dissolve. Some Neoists even claim that Neoism never existed and is a mere invention of its enemies, Anti-Neoists. Since Neoism is indivisible, it cannot grasp itself, and anyone who wants to grasp it has to be an Anti-Neoist. And since the Neoists want to create a situation in which a definition of Neoism would make no sense, attempts to write off Neoism by historicizing it are just part of the Neoist cultural conspiracy. Obsessed with speculation, reality adjustment and mad science, Neoists produced nothing but manipulations of their own and other histories.

When such manipulations make it impossible to differentiate between words and things, the structure of things must begin to repair itself. Neoism is here to fix these things once and for all. Neoist names like Monty Cantsin, Akademgorod, Neoism are regarded not as artificial, but as tangible symbols so that everything done with them immediately affects the things they represent. At first, Neoism was probably nothing but a collection of obscure in-jokes and ironical references. They were elaborated into fanciful allegories and hieroglyphs whose points only insiders would get. Later, their hidden allusions were forgotten, and the signs were taken for themselves. Since they obviously had to mean something, Neoists had to reinvent their meaning. The remotest analogies between signs and meanings were constructed until Neoism became an art of concordant discord, a sphere with as many coordinates as diameters, a self-refuting perpetuum mobile.

The pompous claims and the solemn pathos of Neoism had an extraordinary impact on naive people. Rich with obscurity, riddles and esoteric subtexts, Neoist writing such as "The Disposal of Truth," "Mind Invaders," "The Seven by Nine Squares," "The Book of Neoism," "The Universe in Contention" and "Dialectical Immaterialism" tries nothing less than a complete reinvention of culture. Neoist achievements allegedly include time travel, the transformation of blood into gold, inexpensive telepathic technology and, more generally, collective control over matter, space and time by manipulating things through their names. Neoism finally claims to have overcome the parameters of life and death, offering immortality to everyone: Through the name Monty Cantsin, Neoists live and explore the paradox of a subjectivity that is one and multiple, collectively realizing individuality and abandoning it in the end. The result of this experiment is a simultaneous "both/and" and "neither/nor" as the principle of all Neoist thinking.

A chief concern of Neoism is to turn people into players. This is to be gradually achieved. First, Neoism denies there is a game. Second, it hides the rules from those involved. Third, it gives them all penalties and no wins. Fourth, it removes all goals, enforces their playing, inhibits their enjoying. Fifth, it makes them look like players, but forbids them playing. To make everyone remain a piece in the game, it permits him to associate only with pieces and denies the existence of players.

Imagine a house. Six walls. A house, no door, no window. A person inside that house. The house consists of nine squares, 20 feet across and 20 feet high and 20 feet wide. But the person's diameter is only 19 feet. His awareness is only 19 feet. Does he see the walls? No! Neoism makes him think he is a one-lifetimer, and his awareness goes down to 18 feet. And when it goes down to 18 feet, Neoism moves its walls in to 19 feet. When Neoism gets him down to the size of a fist, its walls are the size of stretched out arms, and things have been nicely repaired. And if anybody jumps out of the line, we got lobotomy, shock treatment, Siberia - whatever you want, baby, we have it here.

So be on your guard! Watch Neoism. Take it home. Don't be ignorant. Neoism is compassionate, and it is cruel. Be on your guard! Don't hate its obedience and don't love its self-control. Don't dismiss it in its weakness, and don't be afraid of its power. Why do you despise its fear and curse its pride? It lives in fears and strengthens in trembling. Neoism is stupid and it is wise. Neoism will be silent among the silent, and it will appear and speak. Why then have you dismissed it?

Neoism appears when you are away, and it hides when you appear. Take it home to places which are ugly and in ruin. Out of shame, take it home and scatter its members shamelessly. Approach it and turn away. Neoism is the reading that is attainable to anything; it is the speech that cannot be grasped.

If you want to understand Neoism, differentiate. If you want to know what it's all about, understand its philosophy. Understand its technical application, and study Neoism in its own words. Conceptual understanding is of importance here. Not everything in Neoism is of equal value. Neoism has its own opinion, and it has a right to keep its own opinion. And boy, it's got some wild opinions. You oughta hear them sometime. But that's a different thing... a different thing... and you can tell very easily when it swings over into its opinion, when it starts rambling about this or that. Take it as amusing, but it doesn't have anything really to do with Neoism. Neoism itself is cleaner than a wolf's tooth. There are a lot of wolves' teeth out there and they aren't too clean.

Neoism is clean because it does not exist except in the reactions it creates. Some Neoists used the experimental arts to promote the Neoist values of tradition and speculation. Neoism, in this disguise, was a movement that created the illusion of a movement called Neoism. After various mutations, Neoism developed an increasingly complex web of contradictory self-descriptions, a hermeneutic drift that leads every Neoist to re-interpret Neoism in any suitable way. Neoist self-descriptions soon became an impassable maze. This explains why it is so difficult to approach Neoism whose only work has been a never-ending monologue about itself. To complicate things even further, Neoists now refuse categorically to reply to any questions or requests for information about Neoism.

Neoism is like porn movies: The subject has no importance, logic is unneccessary, there is an accumulation of well-known things, the focus is always on the same explicit facts, repetition and boredom rule. One is tempted to believe that Neoism once had some sort of intelligible shape and is now only a broken-down remnant. Yet this does not seem to be the case; at least there is no sign of it. By its own standards, Neoism is irrefutable, perhaps the only perfection in mankind that has superseded nature. In any case, closer scrutiny is impossible, since it is extraordinarily nimble and can never be laid hold of. It lurks by turns in the stairways, the lobbies, the entrance halls. Often it can't been seen for years; then it has presumably moved elsewhere. It always comes faithfully back to your place again. By differentiating a little bit, one can get the true intention of what Neoism tries to accomplish. Neoism is sound where there is sound. It really wants to help people and at last we owe it great respect for that.

Join us, we want war with you. Cursed be anyone who doesn't believe us.

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